Combat Healer would allow you to use two spells slots to cast a Cure spell as a swift action once per day ( twice at Oracle 11). One minute is a long time in combat. The caster hasn't weakened the target, the Paladin's deity (or the Paladin's Faith) has. The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. Could work with the starknife Divine Fighting Technique (definitely get a blinkback belt though), but most of the rest were melee-based. Paladins are naturally strong archers in Pathfinder, so it may come as a surprise that Paizo created the divine hunter archetype (Ultimate Combat) to make them even better at it.Surprising or not, the divine hunter is a solid choice if you’re considering a paladin archer for your next character. Pathfinder Ultimate Combat, online. NOTE: This may not quality for Holy Vindicator by RAW, but outside of Pathfinder Society you should be fine to do this, so long as your DM doesn’t play strictly by the rules with no leeway. Components V, S . The additional deeds are great too, and can give you a lot of great options. Casting Time 1 standard action . The damage dealt to evil outsiders increases to 1d10 points of damage per caster level (maximum 10d10) and the damage dealt to other evil creatures increases to 1d12 points of damage per 2 caster levels (maximum 5d12). The Overview: Divine Hunter. School evocation [good]; Level cleric 4 . On a successful save, an evil creature is blinded for 1 round. I went Aasimar (angel-blood kin) for the bonus STR/CHA. But it actually gets worse. I like the idea of the "always good guy" (last game I was the total opposite) and the Paladin class in general always interested me. Holy Smite. I fear you are going to far. At 2nd level, the holy gun gains the smiting shot deed, which replaces the regular paladin’s smite evil ability. Note that the Pathfinder version of Smite Evil does bypass any DR that the (valid) target might have. And something somewhat different: Point-Blank Shot, Precise Shot, Deadly Aim, Rapid Shot, Clustered Shots, Improved Precise Shot—these would largely be instead of most of the above feats. Holy Smite. Now i went looking at the wording of smite evil , and figured i would gain the bonuses of smite on every javalin. The target would loose his DR against any smite attack so Holy Fireballs would burn demons that might be otherwise immune. Duration instantaneous (1 round); see text . On a successful save, an evil creature is blinded for 1 round. Holy Smite. My idea was to build a bulky frontliners that can dish out a good amount of damage too. Range medium (100 ft. + 10 ft./level) . The damage dealt to evil outsiders increases to 1d10 points of damage per caster level (maximum 10d10) and the damage dealt to other evil creatures increases to 1d12 points of damage per 2 caster levels (maximum 5d12). So, being "forced" to restart I just wanna try out the Paladin. Holy Grit (Ex): Finally you get a decent sized Grit pool. You draw down holy power to smite your enemies. This is a bit odd, as the paladin normally gains smite evil at 1st level, which makes the holy gun worse than the paladin at … Source holy smite. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected. As written, Smite Evil does not inherently bypass any form of DR, nor does it inherently count as Magic or Good for any purpose. You draw down holy power to smite your enemies. Source holy smite. Channel Smite, Greater: A slightly better version of Channel Smite. The duration that creatures in the area are blinded increases to 2 rounds. Smite Evil is powerful enough without adding extra power to it. Not quite as easy to use as regular Smite Evil, but you can use it … Holy Slinger (Ex): 1 Grit point for a chance to banish evil outsiders. Holy ice allows up to 15 javalins to be fired at an enemy. Of course, the weapon through which the smite is delivered would bypass DR as normal. Devoted Inquisitor: If you use Smite Evil and Sneak Attack on the same enemy, the enemy must Save or be Dazed for one round. Area 20-ft.-radius burst . Saving Throw Will partial; see text; Spell Resistance yes . The duration that creatures in the area are blinded increases to 2 rounds.
2020 pathfinder holy smite